Microsoft HoloLens // Windows Holographic


I am super proud to have have been a part of building the OS for the first HoloLens. It was a massive effort by a large and group of extremely talented people that contributed to many aspects of taking it from concept to a reality.

My role as UX motion designer on the shell aesthetics team consisted of conceptualization, development, and animation of UX & Interactive components for HoloLens and the Windows Holographic build, building the OS from the ground up. Helping to develop workflow methods from concept to device, with UX designers, developers, and technical artists. As well as working through and developing creative strategical solutions to interactive and user design implementation

 VIsit for more info.